So up to this point, Agent Blue has been using a basic
interior design for the terrain. This was helpful for early development since
the hard lines and machined patters are easy to do and make look nice using the
tiled system that we are using.
A new addition is the forest area. Being a more natural area
the hard, straight lines that were used before won’t work but there is still a
need to conform to the tile system that is used for level generation. The way
that the new forest tiles are drawn currently no two consecutive tiles should
be more than one pixel off on the border height so that they flow from one to
the other. The only concern currently for this tile set is that they may become
too repetitive when there are long stretches of the same tile. As development
continues these tiles may get an update or new additions to fix this issue. Until
then I hope you enjoy your walk in the park.
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