Sunday, November 5, 2017

What we have been working on

Oakmound has been a little quiet on this blog for a bit and we wanted to jump on and let you know what we have been working on.

Engine Improvements:
A lot of time and effort has been put into updating Oakmound's (now open source!) engine oak. If you are interested in the internals there has been a focus on a 2.00 release which entails a serious amount of refactoring and to support new API changes. Some fun things to look out for here are the integration with our new branch of the underlying graphics library (shiny), easier/more extensible api for internal oak constructs, and many small features such as screen shake.

Agent Blue Full Release:
We have been working on putting all the final touches together for our first release version of Agent Blue. This means we have been finishing up and redoing art, adding a new enemy, updating enemy ai, adding inter game progression, and fixing bugs. See below for some of the new features and updates we have implemented.




Some things of note in the above pictures:

  • New Timer information which displays in seconds
  • New Player art
  • New Game Plus mode unlocked by completing game
  • New Game Plus screen where you can unlock new options to play the game with
  • Updated end of game screens where you can see stats about your last playthrough
Stay tuned for our next release and its change notes!

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