Sunday, March 19, 2017

Agent Blue

Agent Blue is Oakmound Studio’s current project, our first since shifting to program in Go. A 2d game in the style of Metal Gear, Agent Blue has the player navigate through levels populated with hostiles, sneaking around and dealing with them in any way possible.



Agent Blue’s levels are procedurally generated and death is permanent, making the game a stealth-based roguelike. It rewards careful resource management and being picky about what conflicts one engages in.



We’re also creating Agent Blue to see what problems come up as we develop Oak, a Go game engine which we hope to release as open source when we are happy with its API. We are updating Agent Blue and Oak every week and we are happy to receive and incorporate feedback as we go.

We will be writing posts about our development process and new features as they are added to the game. If you are interested in our game, how a group like us makes games, or even just how long we can keep writing then please write a comment!

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