Sunday, March 19, 2017

Esque

From 1/1/2016 to 2/1/2016 Oakmoundstudio created the game Esque which you can find here: https://oakmound.itch.io/esque


We had recently encountered issues with the limits of Crafty.js when working on Dyscrasia and decided to make something smaller. Inspired by the "game in a month" series we decided to sit down and make our own.



Esque had three main goals:
  1.  have a simple control schema that maps in a natural sense
  2.  have a small time span that has events you can learn from but still be surprised by
  3.  have a well constrained scope.

//More to be added later about how and why we chose and met these goals.

//More to add about the development cycle and how constraining our time forced us to cut but also produce what we did.

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