Sunday, March 19, 2017

Dyscrasia

Oakmound's first project was called Dyscrasia. Dyscrasia was modeled after games like agar.io, intended to be an in-browser multiplayer sandbox. It was imagined to be a kind of online version of megaman battle network. It is currently abandoned due to performance limitations of the engine used to build it.



The final version of Dyscrasia, 0.0.3a, is available here. Combat is effectively broken, and it runs very slowly, but you can platform around and mess with settings, and if anyone else comes online at the same time, you can see one another.

Dyscrasia was worked on from June of 2015 to December of 2015.

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